local PANEL = {} AccessorFunc( PANEL, "ItemWidth", "ItemWidth", FORCE_NUMBER ) AccessorFunc( PANEL, "ItemHeight", "ItemHeight", FORCE_NUMBER ) AccessorFunc( PANEL, "Height", "NumRows", FORCE_NUMBER ) AccessorFunc( PANEL, "m_bSizeToContent", "AutoHeight", FORCE_BOOL ) local border = 0 local border_w = 8 local matHover = Material( "gui/ps_hover.png", "nocull" ) local boxHover = GWEN.CreateTextureBorder( border, border, 64 - border * 2, 64 - border * 2, border_w, border_w, border_w, border_w, matHover ) -- This function is used as the paint function for selected buttons. local function HighlightedButtonPaint( self, w, h ) boxHover( 0, 0, w, h, color_white ) end function PANEL:Init() -- A panellist is a panel that you shove other panels -- into and it makes a nice organised frame. self.List = vgui.Create( "DPanelList", self ) self.List:EnableHorizontal( true ) self.List:EnableVerticalScrollbar() self.List:SetSpacing( 1 ) self.List:SetPadding( 3 ) self.Controls = {} self.Height = 2 self:SetItemWidth( 128 ) self:SetItemHeight( 128 ) end function PANEL:SetAutoHeight( bAutoHeight ) self.m_bSizeToContent = bAutoHeight self.List:SetAutoSize( bAutoHeight ) self:InvalidateLayout() end function PANEL:AddMaterial( label, value ) -- Creeate a spawnicon and set the model local Mat = vgui.Create( "DImageButton", self ) Mat:SetOnViewMaterial( value, "models/wireframe" ) Mat.AutoSize = false Mat.Value = value Mat:SetSize( self.ItemWidth, self.ItemHeight ) Mat:SetTooltip( label ) -- Run a console command when the Icon is clicked Mat.DoClick = function( button ) RunConsoleCommand( self:ConVar(), value ) end Mat.DoRightClick = function( button ) local menu = DermaMenu() menu:AddOption( "#spawnmenu.menu.copy", function() SetClipboardText( value ) end ):SetIcon( "icon16/page_copy.png" ) menu:Open() end -- Add the Icon us self.List:AddItem( Mat ) table.insert( self.Controls, Mat ) self:InvalidateLayout() end function PANEL:SetItemSize( pnl ) local maxW = self:GetWide() if ( self.List.VBar && self.List.VBar.Enabled ) then maxW = maxW - self.List.VBar:GetWide() end local w = self.ItemWidth if ( w < 1 ) then local numIcons = math.floor( 1 / w ) w = math.floor( ( maxW - self.List:GetPadding() * 2 - self.List:GetSpacing() * ( numIcons - 1 ) ) / numIcons ) end local h = self.ItemHeight if ( h < 1 ) then local numIcons = math.floor( 1 / h ) h = math.floor( ( maxW - self.List:GetPadding() * 2 - self.List:GetSpacing() * ( numIcons - 1 ) ) / numIcons ) end pnl:SetSize( w, h ) end function PANEL:AddMaterialEx( label, material, value, convars ) -- Creeate a spawnicon and set the model local Mat = vgui.Create( "DImageButton", self ) Mat:SetImage( material ) Mat.AutoSize = false Mat.Value = value Mat.ConVars = convars self:SetItemSize( Mat ) Mat:SetTooltip( label ) -- Run a console command when the Icon is clicked Mat.DoClick = function ( button ) for k, v in pairs( convars ) do RunConsoleCommand( k, v ) end end -- Add the Icon us self.List:AddItem( Mat ) table.insert( self.Controls, Mat ) self:InvalidateLayout() end function PANEL:ControlValues( kv ) self.BaseClass.ControlValues( self, kv ) self.Height = kv.height or 2 -- Load the list of models from our keyvalues file if ( kv.options ) then for k, v in pairs( kv.options ) do self:AddMaterial( k, v ) end end self.ItemWidth = kv.itemwidth or 32 self.ItemHeight = kv.itemheight or 32 for k, v in pairs( self.Controls ) do v:SetSize( self.ItemWidth, self.ItemHeight ) end self:InvalidateLayout() end function PANEL:PerformLayout() self.List:SetPos( 0, 0 ) for k, v in pairs( self.List:GetItems() ) do self:SetItemSize( v ) end if ( self.m_bSizeToContent ) then self.List:SetWide( self:GetWide() ) self.List:InvalidateLayout( true ) self:SetTall( self.List:GetTall() + 5 ) return end self.List:InvalidateLayout( true ) -- Rebuild local maxW = self:GetWide() if ( self.List.VBar && self.List.VBar.Enabled ) then maxW = maxW - self.List.VBar:GetWide() end local h = self.ItemHeight if ( h < 1 ) then local numIcons = math.floor( 1 / h ) h = math.floor( ( maxW - self.List:GetPadding() * 2 - self.List:GetSpacing() * ( numIcons - 1 ) ) / numIcons ) end local Height = ( h * self.Height ) + ( self.List:GetPadding() * 2 ) + self.List:GetSpacing() * ( self.Height - 1 ) self.List:SetSize( self:GetWide(), Height ) self:SetTall( Height + 5 ) end function PANEL:FindAndSelectMaterial( Value ) self.CurrentValue = Value for k, Mat in pairs( self.Controls ) do if ( Mat.Value == Value ) then -- Remove the old overlay if ( self.SelectedMaterial ) then self.SelectedMaterial.PaintOver = self.OldSelectedPaintOver end -- Add the overlay to this button self.OldSelectedPaintOver = Mat.PaintOver Mat.PaintOver = HighlightedButtonPaint self.SelectedMaterial = Mat end end end function PANEL:TestForChanges() local cvar = self:ConVar() if ( !cvar ) then return end local Value = GetConVarString( cvar ) if ( Value == self.CurrentValue ) then return end self:FindAndSelectMaterial( Value ) end vgui.Register( "MatSelect", PANEL, "ContextBase" )