TOOL.Category = "Constraints" TOOL.Name = "#tool.rope.name" TOOL.ClientConVar[ "forcelimit" ] = "0" TOOL.ClientConVar[ "addlength" ] = "0" TOOL.ClientConVar[ "material" ] = "cable/rope" TOOL.ClientConVar[ "width" ] = "2" TOOL.ClientConVar[ "rigid" ] = "0" TOOL.Information = { { name = "left", stage = 0 }, { name = "left_1", stage = 1 }, { name = "right", stage = 1 }, { name = "reload" } } function TOOL:LeftClick( trace ) if ( IsValid( trace.Entity ) && trace.Entity:IsPlayer() ) then return end -- If there's no physics object then we can't constraint it! if ( SERVER && !util.IsValidPhysicsObject( trace.Entity, trace.PhysicsBone ) ) then return false end local iNum = self:NumObjects() local Phys = trace.Entity:GetPhysicsObjectNum( trace.PhysicsBone ) self:SetObject( iNum + 1, trace.Entity, trace.HitPos, Phys, trace.PhysicsBone, trace.HitNormal ) if ( iNum > 0 ) then if ( CLIENT ) then self:ClearObjects() return true end -- Get client's CVars local forcelimit = self:GetClientNumber( "forcelimit" ) local addlength = self:GetClientNumber( "addlength" ) local material = self:GetClientInfo( "material" ) local width = self:GetClientNumber( "width" ) local rigid = self:GetClientNumber( "rigid" ) == 1 -- Get information we're about to use local Ent1, Ent2 = self:GetEnt( 1 ), self:GetEnt( 2 ) local Bone1, Bone2 = self:GetBone( 1 ), self:GetBone( 2 ) local WPos1, WPos2 = self:GetPos( 1 ), self:GetPos( 2 ) local LPos1, LPos2 = self:GetLocalPos( 1 ), self:GetLocalPos( 2 ) local length = ( WPos1 - WPos2 ):Length() local constraint, rope = constraint.Rope( Ent1, Ent2, Bone1, Bone2, LPos1, LPos2, length, addlength, forcelimit, width, material, rigid ) -- Clear the objects so we're ready to go again self:ClearObjects() -- Add The constraint to the players undo table undo.Create( "Rope" ) undo.AddEntity( constraint ) undo.AddEntity( rope ) undo.SetPlayer( self:GetOwner() ) undo.Finish() self:GetOwner():AddCleanup( "ropeconstraints", constraint ) self:GetOwner():AddCleanup( "ropeconstraints", rope ) else self:SetStage( iNum + 1 ) end return true end function TOOL:RightClick( trace ) if ( IsValid( trace.Entity ) && trace.Entity:IsPlayer() ) then return end local iNum = self:NumObjects() local Phys = trace.Entity:GetPhysicsObjectNum( trace.PhysicsBone ) self:SetObject( iNum + 1, trace.Entity, trace.HitPos, Phys, trace.PhysicsBone, trace.HitNormal ) if ( iNum > 0 ) then if ( CLIENT ) then self:ClearObjects() return true end -- Get client's CVars local forcelimit = self:GetClientNumber( "forcelimit" ) local addlength = self:GetClientNumber( "addlength" ) local material = self:GetClientInfo( "material" ) local width = self:GetClientNumber( "width" ) local rigid = self:GetClientNumber( "rigid" ) == 1 -- Get information we're about to use local Ent1, Ent2 = self:GetEnt( 1 ), self:GetEnt( 2 ) local Bone1, Bone2 = self:GetBone( 1 ), self:GetBone( 2 ) local WPos1, WPos2 = self:GetPos( 1 ), self:GetPos( 2 ) local LPos1, LPos2 = self:GetLocalPos( 1 ), self:GetLocalPos( 2 ) local length = ( WPos1 - WPos2 ):Length() local constraint, rope = constraint.Rope( Ent1, Ent2, Bone1, Bone2, LPos1, LPos2, length, addlength, forcelimit, width, material, rigid ) -- Clear the objects and set the last object as object 1 self:ClearObjects() iNum = self:NumObjects() self:SetObject( iNum + 1, Ent2, trace.HitPos, Phys, Bone2, trace.HitNormal ) self:SetStage( iNum + 1 ) -- Add The constraint to the players undo table undo.Create( "Rope" ) undo.AddEntity( constraint ) if ( IsValid( rope ) ) then undo.AddEntity( rope ) end undo.SetPlayer( self:GetOwner() ) undo.Finish() self:GetOwner():AddCleanup( "ropeconstraints", constraint ) self:GetOwner():AddCleanup( "ropeconstraints", rope ) else self:SetStage( iNum + 1 ) end return true end function TOOL:Reload( trace ) if ( !IsValid( trace.Entity ) || trace.Entity:IsPlayer() ) then return false end if ( CLIENT ) then return true end return constraint.RemoveConstraints( trace.Entity, "Rope" ) end function TOOL:Holster() self:ClearObjects() end local ConVarsDefault = TOOL:BuildConVarList() function TOOL.BuildCPanel( CPanel ) CPanel:AddControl( "Header", { Description = "#tool.rope.help" } ) CPanel:AddControl( "ComboBox", { MenuButton = 1, Folder = "rope", Options = { [ "#preset.default" ] = ConVarsDefault }, CVars = table.GetKeys( ConVarsDefault ) } ) CPanel:AddControl( "Slider", { Label = "#tool.forcelimit", Command = "rope_forcelimit", Type = "Float", Min = 0, Max = 1000, Help = true } ) CPanel:AddControl( "Slider", { Label = "#tool.rope.addlength", Command = "rope_addlength", Type = "Float", Min = -500, Max = 500, Help = true } ) CPanel:AddControl( "CheckBox", { Label = "#tool.rope.rigid", Command = "rope_rigid", Help = true } ) CPanel:AddControl( "Slider", { Label = "#tool.rope.width", Command = "rope_width", Type = "Float", Min = 0, Max = 10 } ) CPanel:AddControl( "RopeMaterial", { Label = "#tool.rope.material", ConVar = "rope_material" } ) end