"prop_hunt" { "base" "base" "title" "Prop Hunt" "maps" "^ph_" "fretta_maps" { "1" "ph_" } "selectable" "1" "menusystem" "1" "workshopid" "1754658833" "settings" { 1 { "name" "ph_hunter_fire_penalty" "text" "Hunter Fire Penality" "help" "Health points removed from hunters when they shoot" "type" "Numeric" "default" "5" } 2 { "name" "ph_hunter_kill_bonus" "text" "Hunter Kill Bonus" "help" "How much health to give back to the Hunter after killing a prop" "type" "Numeric" "default" "100" } 3 { "name" "ph_swap_teams_every_round" "text" "Swap Teams Every Round" "help" "Should teams swapped on every round?" "type" "CheckBox" "default" "1" } 4 { "name" "ph_game_time" "text" "Time Left (Mins.)" "help" "Maxium Time Left (in minutes) - Default is 30 minutes." "type" "Numeric" "default" "30" } 5 { "name" "ph_hunter_blindlock_time" "text" "Hunter Blind Time (Sec.)" "help" "How long hunters are blinded (in seconds)" "type" "Numeric" "default" "30" } 6 { "name" "ph_round_time" "text" "Round Time (Sec.)" "help" "Time (in seconds) for each rounds." "type" "Numeric" "default" "300" } 7 { "name" "ph_rounds_per_map" "text" "Rounds per Map (Num.)" "help" "Numbers played on a map (Default: 10)" "type" "Numeric" "default" "10" } 8 { "name" "ph_prop_camera_collisions" "text" "Prop View Collisions" "help" "Props can/cannot see through walls." "type" "CheckBox" "default" "1" } 9 { "name" "ph_freezecam" "text" "Freeze Camera" "help" "Enable freeze cam features? Available only for Prop that attacked by Hunter." "type" "CheckBox" "default" "1" } 10 { "name" "ph_prop_collision" "text" "Team Props Collision" "help" "Should Team Props collide with each other?" "type" "CheckBox" "default" "1" } 11 { "name" "ph_use_custom_plmodel" "text" "Hunters Custom Models" "help" "Should Team Hunters have Custom models?" "type" "CheckBox" "default" "0" } 12 { "name" "ph_use_custom_plmodel_for_prop" "text" "Props Custom Models" "help" "Should Team Props have Custom models? (Enable for Hunter first!)" "type" "CheckBox" "default" "0" } 13 { "name" "ph_enable_custom_taunts" "text" "Custom Taunts" "help" "Enable custom taunts Window?" "type" "Numeric" "default" "2" } 14 { "name" "ph_customtaunts_delay" "text" "Custom Taunts delay" "help" "How many times Custom Taunt should be able to played again?" "type" "Numeric" "default" "6" } 15 { "name" "ph_normal_taunt_delay" "text" "Normal taunts delay" "help" "How many in seconds delay for props to play normal [F3] taunt again? (Default is 2)" "type" "Numeric" "default" "6" } 16 { "name" "ph_enable_lucky_balls" "text" "Enable Lucky Balls" "help" "If you hate lucky balls, we're sorry. :(" "type" "CheckBox" "default" "1" } 17 { "name" "ph_enable_plnames" "text" "Allow Player Names" "help" "Serverside control for if a clients see client's team player names through walls." "type" "CheckBox" "default" "0" } 18 { "name" "ph_waitforplayers" "text" "Wait for Players" "help" "Should we wait for players for proper round?" "type" "CheckBox" "default" "0" } 19 { "name" "ph_min_waitforplayers" "text" "Minimum Players to wait" "help" "Numbers of mininum players that we should wait for round start. Value must not contain less than 1." "type" "Numeric" "default" "1" } 20 { "name" "ph_autotaunt_enabled" "text" "Enable Auto Taunting" "help" "Should the players be forced to taunt ever X seconds" "type" "CheckBox" "default" "1" } 21 { "name" "ph_autotaunt_delay" "text" "Auto Taunt Timer" "help" "Time before auto taunt is invoked" "type" "Numeric" "default" "45" } 22 { "name" "ph_hunter_smg_grenades" "text" "SMG Grenades" "help" "Grenades given to hunters" "type" "Numeric" "default" "1" } } }