-- In here you can add two team taunts without seperating them. local taunts = {} -- Begin Table: Hunters taunts.Hunter = { ["Guuuh!"] = "vo/k_lab/ba_guh.wav", ["If you See Dr. Breen"] = "vo/streetwar/rubble/ba_tellbreen.wav" -- Add more Hunters Taunt here... } -- Begin Table: Props taunts.Props = { ["Windows XP Shutdown"] = "taunts/ph_enhanced/ext_xp_off.wav", ["Windows XP Startup"] = "taunts/ph_enhanced/ext_xp_start.wav" -- Add more Props Taunt here... } -- if everything's done with above, let's add them as the list. -- They will be automatically added as soon as the game loads! for propTaunt,propPath in pairs(taunts.Props) do list.Set("PHE.CustomPropTaunts", propTaunt, propPath) end for hunterTaunt,hunterPath in pairs(taunts.Hunter) do list.Set("PHE.CustomHunterTaunts", hunterTaunt, hunterPath) end -- You can also add your custom taunts outside from this scope with your own [ list.Set("PHE.CustomTaunts", "Taunt Name", "Your Taunt Path") ]